Girl in the Shell
Talent: Intelligence Awakens
Unit damage increases with HP, up to (18, 22, 26, 30)%. After taking action, gain [Machine Learning]: "INT +5%. Unit Range +1. Can be stacked up to 2 times. Cannot be dispelled."
Bond Requirement:
Related Bonds
Level 70 Max Stats:
HP: 3,586 | ATK: 256 | INT: 580 | DEF: 237 | MDEF:370 | SKL: 111 |
Soldier Bonus:
HP: 20% | ATK: 40% | DEF: 15% | MDEF: 25% |
Exclusive Equipment: Source Code
HP +10%. After taking action, if no damage has been dealt this turn, gain [Advanced Learning]: "INT +5%. Range +1 when using skills". Cannot be dispelled. After actively dealing damage once this effect is lost.
Awakening: Adaptive Hacking
Cost: ••• / CD: - / Range: 2 / Span: Single
[Passive] After taking action, may upgrade this skill one time. Max of 3 upgrades. Every time this skill is upgraded, its damage is increased by 5% and cooldown is increased by 1 (max cooldown of 2). [Magic Damage] Attacks a single enemy, dealing 1.3x damage. *Upgrades: When upgrading you may choose between "Damage Upgrade", "Functional Upgrade" or "Battery Upgrade". On the first and third upgrades, the following effects will be available to select at random: Damage Upgrade: "Effective against Infantries and Lancers"/"Effective against Cavalries and Fliers"/"Effective against Holy and Mage units"/"Deal 1x INT Fixed Damage to the target before battle" Functional Upgrade: "After battle, silence the enemy for 1 turn"/"Before battle, gain 'Damage Taken -20%', lasts 1 turn"/"Before battle, inflict unbuffable for 2 turns, cannot be dispelled" Battery Upgrade: "After battle, heal other allied units for 1.5x this unit's INT"/"After battle, restore 50% of damage dealt as HP"/"After taking action, restore HP to units within 2 blocks for 1.5x this unit's INT and remove 1 debuff" On the second upgrade, the following effects will be available to select: Damage Upgrade: "Before battle, inflict ATK/INT -30%, DEF -30%, MDEF -30% and SKILL -30%. Lasts 2 turns, cannot be dispelled." Functional Upgrade: "This skill has unit range +2, but damage dealt -10%" Battery Upgrade: "Healing effects -30%, but after dealing damage in battle, this skill's CD -2"
Psychic Destroyer
Soldiers: Sorceress, Leviathan
Wizard
Soldiers: Dark Elf Sniper, Hellfire Archer
Training Ground
Soldiers: Crystal Warlock, Bat Wing Warlock, Firebrand Sniper, Tidal Elf, Shore Celebrant, Deck Gunner
Arcane History
Cost: • / CD: - / Range: - / Span: -
[Active] Choose one of three skills. These skills are set at random at the beginning of each turn. This skill will have the same cooldown as the selected skill, up to 3 CD. *Skill Pool: Fireball, Lightning, Freeze Strike, Wind Blade, Holy Word, Cleanse, Tornado, Blizzard, Thunder Storm, Meteor, Retribution, Black Hole, Mass Attack, Mass Resist, Mass Heal
Mass Resist
Cost: •• / CD: 2 / Range: 3 / Span: 3
[Assist] Allies within range gain "MDEF +30%" and "Immunity to stun, unbuffable, and mobility reduction effects". Lasts 2 turns.
Dark Reaper
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP.
MDEF Command
Cost: •• / CD: - / Range: - / Span: -
[Passive] MDEF of all allies within 2 blocks increases by 15%.
Chain Destruction
Cost: •• / CD: 5 / Range: 3 / Span: 4
[Magic Damage] Attacks multiple enemies in range, dealing 0.3x AoE damage. Inflicts 2 random debuffs. After use may move 3 blocks.
Wind Blade
Cost: • / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Fliers.
MDEF Intimidate
Cost: •• / CD: - / Range: - / Span: -
[Passive] After taking action, increases MDamage taken by all enemies within 3 blocks by 20%. Lasts 1 turn.
Heaven's Sanction
Cost: •• / CD: 5 / Range: Self / Span: 5
[Magic Damage] Critical hit rate increased by 50%. Attacks multiple enemies within range, deals 0.35x AoE damage. Effective against Demons.